Your team tries to hit the other team’s people. It takes 1-3 hits to get them out. Once one team has no members, the other team wins.
2. Humans vs. Zombies
The game starts with one zombie for 5 people. (That’s how we play it.) If the zombie is hit by a dart, they are stunned for 5 seconds. If they touch a human, that human is now a zombie. The game ends once all the humans are tagged. The last human is the starting zombie next round. 3. Secret VIP
This game requires at least 6 people: 2 humans, the VIP, the original zombie, the traitor and the general. The VIP is picked by the general. To pick, everyone closes their eyes, and the general taps someone on the head. Only the general knows who the VIP is, and he is not allowed to tell. The original zombie picks the traitor in the same way. The traitor is a zombie who acts like a human until he tags someone. If the VIP is tagged before 15 minutes, the zombies win.
4. Hidden Guns
One person who doesn’t play hides the guns. Each person starts near a gun either unarmed or with a small pistol. The starting spot is picked by the person who hides the guns. Your goal is to shoot the other people. You try and find better guns. Three people are required to start: one to hide the guns and two to fight. It would be best with 4-7 people, though.
5. Free for All
This is extremely obvious how to play. It is free for all and last man standing wins.
It is like Humans vs. Zombies, but the zombies can explode. When they explode, they turn any nearby humans into zombies. The zombie has to sit out the rest of the game. The area of the explosion is up to you to decide.
Mega Mastodon is an awesome gun! First off, this thing is huge. It measures 31 inches long, 1 foot tall and 8 inches wide. I don’t know if it was necessary to make it so large. The area in front of the drum probably did not have to be so big. The battery compartment is quite large which brings me to my next point.
Mega Mastodon requires six D batteries to operate. That also adds to the expense of the gun. Being so big, the strap is somewhat necessary. I thought the strap was a just to make it seem bigger so more people would buy it. However, the strap is a good addition because it is heavy.
For the base I built out of boxes, I use Mega Mastodon as a turret to defend the base. I just run behind the wall and fire Mega Mastodon which is sitting on the central box.
Performance-wise, Mega Mastodon is great. It shoots quite far and is also the biggest and heaviest Nerf gun. The Vulcan previously held those records. It is not as long as the Centurion, though. I like it very well, despite its size, and I would recommend it for anybody who wants a big machine gun.
All pieces are compatible with the Modulus™ series. It comes with the gun, stock, barrel extension, and handle. It has one tactical rail on the cocking piece and two on the barrel extension. The gun shoots farther without the barrel extension. Without it, the darts tend to corkscrew.
The accuracy is so good that I hit someone in a Nerf gun fight right in the head about 15 feet away. That was without using a scope. That is hard because Nerf guns do not have the best accuracy. The Retaliator also uses a direct plunger to fire the darts, unlike the Tri-Strike which uses a reverse plunger.
The action of the Retaliator is also very smooth. Now, for some special features:
On the barrel extension, there is a little feature that helps target at what you are firing.
In the handle, there is room for an extra dart.
The extra handle has two lengths.
One of the cons I found was some paint was chipped off on the stock. I ordered the gun from Amazon. That was included in the reviews, but it does not affect the performance.