This is a review of the Rapidsdtrike which is possibly the most famous Nerf gun of all times. I think Hyperfire is better but from what I have heard Rapidstrike is much easier to modify. Enough of that part, now let’s get to the actual review
So anyway, it does actually shoot 3 darts per second. That works for me because most of my friends use single shots. The range of it feels like more than that of a Hyperfire but I think the range is equal. That range is about 30 feet. Its clip (magazine) is cool because it is clear. That is supposedly so you know how much ammo you have left. There is a flaw. That flaw is that you can’t see the whole clip.
Overall, Rapidstrike is a great gun and if I could make a Rapidpistol it would be my secondary.
The Triad EX-3 was released in 2013 in the blue color scheme. It was re-released the next year in white. The white color is supposed to shoot up to 90 feet instead of 75, but they have the same performance which is near 75 feet. I have the white one, but that does not matter unless you care about me having a certain color gun.
My biggest issue is the hard trigger pull. (I know I am being very happy by starting with the cons.)
I like how it is a very small yet very effective gun for tertiary or pistol rounds. In a Jolt vs. Triad fight, Triad would win because after the Jolt fired a shot they would have to reload. The Triad guy could come up and shoot the Jolt guy. That is why I like Triad EX-3.
Your team tries to hit the other team’s people. It takes 1-3 hits to get them out. Once one team has no members, the other team wins.
2. Humans vs. Zombies
The game starts with one zombie for 5 people. (That’s how we play it.) If the zombie is hit by a dart, they are stunned for 5 seconds. If they touch a human, that human is now a zombie. The game ends once all the humans are tagged. The last human is the starting zombie next round. 3. Secret VIP
This game requires at least 6 people: 2 humans, the VIP, the original zombie, the traitor and the general. The VIP is picked by the general. To pick, everyone closes their eyes, and the general taps someone on the head. Only the general knows who the VIP is, and he is not allowed to tell. The original zombie picks the traitor in the same way. The traitor is a zombie who acts like a human until he tags someone. If the VIP is tagged before 15 minutes, the zombies win.
4. Hidden Guns
One person who doesn’t play hides the guns. Each person starts near a gun either unarmed or with a small pistol. The starting spot is picked by the person who hides the guns. Your goal is to shoot the other people. You try and find better guns. Three people are required to start: one to hide the guns and two to fight. It would be best with 4-7 people, though.
5. Free for All
This is extremely obvious how to play. It is free for all and last man standing wins.
It is like Humans vs. Zombies, but the zombies can explode. When they explode, they turn any nearby humans into zombies. The zombie has to sit out the rest of the game. The area of the explosion is up to you to decide.
The Nerf Rival Artemis is my first Rival, and it is a good first impression. It comes with 30 balls for its integrated mags but can hold more.
The Artemis is harder to cock than a dart blaster. I’m guessing it has something to do with being a Rival. I expect the same to be with Atlas, and I know it is with Apollo. My friend has one. It has slam-fire, but I cannot do it well. The one tactical rail can fit the normal N-Strike accessories but not as well as the tactical rails on the normal Nerf guns. Its range is about 75 feet. That is supposedly how far the Elites fire, but they only get about 60-70 feet. This has good accuracy like all Rivals. It could probably be a sniper, too. Artemis is very comfortable to hold but has a slightly hard trigger pull. Also, the barrels rotate.
As far as I can tell, it has two problems:
Sometimes it doesn’t fire, and the next time it fires two balls at once.
The balls are hard to remove without shooting.
Artemis uses a slide on the magazines to put in the balls. The holes are little so the balls don’t fall out if you shake it upside down.
I really like the Artemis and will probably be getting Nemesis once it is released.
Mega Mastodon is an awesome gun! First off, this thing is huge. It measures 31 inches long, 1 foot tall and 8 inches wide. I don’t know if it was necessary to make it so large. The area in front of the drum probably did not have to be so big. The battery compartment is quite large which brings me to my next point.
Mega Mastodon requires six D batteries to operate. That also adds to the expense of the gun. Being so big, the strap is somewhat necessary. I thought the strap was a just to make it seem bigger so more people would buy it. However, the strap is a good addition because it is heavy.
For the base I built out of boxes, I use Mega Mastodon as a turret to defend the base. I just run behind the wall and fire Mega Mastodon which is sitting on the central box.
Performance-wise, Mega Mastodon is great. It shoots quite far and is also the biggest and heaviest Nerf gun. The Vulcan previously held those records. It is not as long as the Centurion, though. I like it very well, despite its size, and I would recommend it for anybody who wants a big machine gun.
The Hyperfire was released in fall 2016 along with the Nerf Modulus Tri-Strike, Rival Khaos, and Mega Mastodon. On New Years Day, I played Capture the Flag with my friends. There were two ways to win. You either touched the pole at the other team’s base or shot the players on the other team. This is much more reliable than my Rapidstrike, which I got for Christmas, along with the Triad EX-3.
It requires four D batteries. Hyperfire only has one short tactical rail which is not very tactical. This definitely works better than my Rapidstrike but the design of the Rapidstrike is so much better. Hyperfire is very balanced because the batteries are in the back and the front is heavy. This could be the successor of the Rampage as well as the Rapidstrike. The Rampage is also made for high ROF which is why it comes with at 25 dart drum. You may have heard reports of Rampage jams. Those jams are uncommon in the Hyperfire. Overall, I would highly recommend this gun and the only flaw is the accuracy.
Before reading this, please note that these are not unreleased. These guns were released in 2017. I noticed that a lot of people were reading this after they were released and I wanted to update it.
We have already seen Nerf’s spring 2017 blasters. They are mostly sidearms like the Negotiator. What about the rifles and machine guns? Some of those unreleased Nerf Guns are the:
Zombie Strike Dreadbolt
Alien Menace Voidcaster
First Order Stormtrooper Blaster
First, we have Nemesis. By far, the best unreleased Nerf gun is Nemesis. It is a machine gun. There is also a 100 round hopper which might be able to hold more than 100 balls.
Next, we have the Raptorstrike. The only thing it lacks is a scope. It has a flip up sight instead. This comes with two six dart clips, a foldable bipod, and eighteen AccuStrike darts. It has room for an extra clip in the stock. All of the other snipers are not as good. Centurion jams and Longstrike and Longshot are old. Also, will all the Elite AccuStrikes be named after birds? Alphahawk, Falconfire, and Raptorstrike
This one is like a Mega Roughcut 2×5 with a handle prime. It fires 2 darts at once just like the Roughcut. I don’t want this, but I’m sure it’s good. I think the internals will be similar to a Rough Cut.
This Modulus has 3 fire options: 1 shot, 3 shots or continuous fire. It uses a switch like Dual-Strike and comes with two barrels that have reverse tactical rails.
Not much is known about this, but it is the first modern Nerf gun that is not a Rebelle to fire arrows. It comes with five arrows and a removable scope.
I would probably buy this if it wasn’t for the fact it is so much bigger than necessary. It fires three darts at once with ten shots before you run out. The appearance of The Judge looks like it has slam-fire.
This appears to be an oddly styled pistol. I can’t say it would be a good backup. It is bigger than most pistols because of it’s odd styling. It can hold eight darts.
The third stormtrooper blaster lately. This one uses flywheels and sideloads like the stormtrooper deluxe blaster.
The Combow is an interesting gun. It has a blaster and a bow. When connected, they fire two darts at once. You can see they use AccuStrike darts like RaptorStrike.
The Maverick Nerf N-Strike is a gun that works well, but not as well as the Nerf N-Strike Elite Strongarm. The Maverick: The Strongarm
The first thing you should know: the Maverick is old. It is the predecessor of the Strongarm. Just like the Recon is the predecessor of the Retaliator. It is not as powerful or as durable as the Strongarm. Another flaw of the Maverick is it lacks Slamfire. Slamfire is where you hold down on the trigger while cocking it. In a fight with the Strongarm versus Maverick, Strongarm would probably win. The Maverick fires about 25 yards. The darts in the Maverick are also hard to pull out. Unlike the Strongarm, where the edges of the darts are exposed, the only way to get out the darts is to pull them out by the tip. The Strongarm and Maverick both have one tactical rail, but they vary in placement. The Maverick’s tactical rail is on the cocking mechanism. The one on the Strongarm is above the barrel. The tactical rail on the Strongarm is much more convenient. You can read a review of the Strongarm on The Paper Master. Overall, the looks of the Maverick are better than that of the Strongarm, but the Strongarm is better.
All pieces are compatible with the Modulus™ series. It comes with the gun, stock, barrel extension, and handle. It has one tactical rail on the cocking piece and two on the barrel extension. The gun shoots farther without the barrel extension. Without it, the darts tend to corkscrew.
The accuracy is so good that I hit someone in a Nerf gun fight right in the head about 15 feet away. That was without using a scope. That is hard because Nerf guns do not have the best accuracy. The Retaliator also uses a direct plunger to fire the darts, unlike the Tri-Strike which uses a reverse plunger.
The action of the Retaliator is also very smooth. Now, for some special features:
On the barrel extension, there is a little feature that helps target at what you are firing.
In the handle, there is room for an extra dart.
The extra handle has two lengths.
One of the cons I found was some paint was chipped off on the stock. I ordered the gun from Amazon. That was included in the reviews, but it does not affect the performance.
I have tested the accuracy and rated it 85%. It would be good in a battle because that was against small targets. The accuracy against large targets would estimate 97% with the Elite darts.
The Mega darts have a 60% accuracy overall. The missile does not shoot very far. The blaster can come apart into 4 pieces (Including the stock and missile launcher as one.)
The Tri-Strike comes with a ten-dart clip, ten Elite darts four Megas, and one missile. I would recommend buying extra missiles because it only comes with one. If you plan to use the missile, you will definitely need the refill. The refill comes with three missiles and is right here.
With all of the pieces that come with the Tri-Strike, the gun will weigh about 4 pounds. I can use it just fine, and I am 10-years old. I would recommend it for 8+. I did get a bullet stuck in it. I think since it is a Modulus there has to be some cons to it. Also, using the jam door requires you to cock the gun back. I might just be handling it, roughly, though. It has jammed multiple times but none as hard as that time. I can’t get it out. My friend at The Paper Master fixed it. Overall, I think it isa good gun despite the fact it was jammed.